Annie and Nautilus set to get a VFX update in League of Legends

Annie and Nautilus set to get a VFX update in League of Legends

As revealed by Riot Games, Annie and Nautilus are the next two champions in line to receive a VFX update, which will hit the Rift in League of Legends' patch 10.3.

 

Riot Games have been hard at work with releasing champion VFX (visual effects) updates. With the recently released Patch 10.1, we saw Thresh receive its VFX update, with more champions in line to get a fresh look in the upcoming patches.

The announcement of Annie and Nautilus' VFX updates surfaced this Tuesday when Riot artist Kevin “Sirhaian” Leroy made a Twitter post unveiling two YouTube videos showcasing the updated looks of the two long-standing champions. As said, the updated Annie and Nautilus are said to hit PBE shortly, while we can expect it to go live comes Patch 10.3.

 

Nautilus changes

Video: https://www.youtube.com/watch?v=LderJLIyVHg

 

Base Kit Changes:

Staggering Blow (Passive) - New root and hit effect.

Basic Attack - Basic attacks now have trails and new impacts.

Dredge Line (Q) - The new Q missiles will now represent its actual hitbox. The QuickCast UI will also be slightly tweaked to better match the length and width of the missiles.

Titan's Wrath (W) - New shield effects and "cleanup" of the look. The floating anchor from DoT will be removed for a more subtle dark ray of light. Riot will also clean up nautilus eyes effect while W is active. New AoE hit effect will (finally) reflect the actual size of the AoE.

Riptide (E) - Minor cleanup.

Depth Charge (R) - Adjusted sizes of ult explosion to better match the hitbox, new indicator on the target will also be added, which should now reflect the actual hitbox of the approaching charge.

 

Skin Changes:

All Skins: Cleaned up look and matches base changes.

Austronautilus: Cleanup, matched base changes and added ner VFXs across the whole kit, to fit in better with the theme of the skin.

 

"Known issues and things to add":

Recolour of Subterranean Nautilus.

 

Anie changes

Video: https://www.youtube.com/watch?v=LBuCHaU68S8

 

Base Kit Changes:

Pyromania (Passive) - Cleaned up Passive indicator with added Passive hit overlay on those stunned by Annie with her Passive.

Basic Attack - Updated look of missiles and hits.

Disintegrate (Q) - New missiles and hits. Q now also has a small cast effect.

Incinerate (W) - Updated look of W cone AOE, which will match the actual hitbox with added hit effects. UI QuickCast will also have a new indicator to match the actual hitbox.

Molten Shield (E) - Added ripples effects which are often used in damage reduction shields, modernized effects as a whole - Annie now burns the ground under her.

Summon: Tibbers (R) - New cast effect with a better representation of ultimate hitbox, new idle effects on Tibbers. Tibbers now has a fire effect around him to hint it has an AoE damage range.

 

Idle Effects: Modernized idle fire effect

 

Skin Changes:

All Skins: Cleaned up and matched base changes

Goth Annie: All spells recoloured from Base to match the skin colours.

Annie in Wonderland: Added Legendary-tier VFXs. The new VFX is said to make the skin feel "Wonderland-y, dreamy and magical". New Recall and dance animations.

Frostfire Annie: All spells recoloured from Base to match the skin colours.

Panda Annie: Cleanup and matched base changes.

Hextech Annie: Updated Incinerate spell to better represent the hitbox, cleanup and matched base changes.

Super Galaxy Annie: cleanup and matched base changes.

Annie-versary: matched base changes.

 

"Known issues and things to add":

Add trails on Tibbers attacks for better impacts.

Add vertical motion on all ultimate casts.

Update on Annie in Wonderland Molten Shield, which looks "too popcorny".

Panda Annie Disintegrate hit effects last too long

All Tibbers shields should have ripples effects

More snowflakes for Frostfire Annie

Recolour for Frankentibbers Annie

Written by KrajnikT

Tit Krajnik (KrajnikT) is an esports writer for onlineesports.com, where he reports news, features and writes other content related to the players, teams, industry and the esports scene as a whole.

He has previously worked as a news and betting-related articles writer in the "traditional" sports scene but later opted to turn his attention to esports, where he managed to combine his love for video games and the growing esports industry with his work.

Krajnik has started his journey as an esports writer by covering Counter-Strike: Global Offensive and League of Legends, which he also played since its launch, but later broaden his skill-set to include other major esports titles including Dota 2, Fortnite, Apex Legends, Overwatch, Rainbow 6 Siege and Call of Duty.

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